stuff what I made

Or free stuff! I'm a born tinkerer, I can't help it, I have to be working on things a lot of the time to keep the old brain ticking over. I just like building things and seeing them come to life; here are just a couple of them for you to try if you'd like.

Back in the day, well around five years ago, I wrote a game called [Ultra]. A total homage to Atari's superb Tempest, this game is a rush to play and got reviewed magnificently in Retro Gamer magazine. Have a download, but just make sure you play with a mouse, otherwise you'll get annihilated. I'll be working on this game again sometime over the next few months, to bring it up-to-date with contemporary graphics effects and better music, so keep an eye out for that!

More recently I've been working on an image viewer and editor that started with the idea that I've never written any real image processing code before and the subject is an interesting and complex one. I'm also a bit of a snapper, in case you hadn't deduced that from the tone of this site. I wanted something good to edit my pictures with, without having to scratch my head all the time with something like PhotoShop. So, I made something called [Imagina - Virtual Lightbox]. It's free, check it out.

current time-pit

I've just managed to finish a new virtual art gallery going by the name of Image Armada. This is a modern reworking of an old project and you can read more about the new release here.

I'm currently working quite heavily on a new DirectX 11 rendering core to be used in a unique, upcoming project of mine. Using advanced shaders and the very latest rendering techniques, it will no doubt stretch my maths ability to the limit (about 2 yards).

An on-going time-pit is another project that I keep bashing at - an arcade flight simulator come landscape generator. I'm interested in the physics of flight and writing a realistic, yet playable flight model. But I'm also very interested in procedurally generated landscapes and how maths can create visual beauty, so this project meshed those ideas quite nicely.