GRIP, the whole nine yards

Pro Unreal Engine Game Coding

So I thought to myself why am I taking all this time to dig into the code behind GRIP when so few people would ever encounter this very much backwater web site? It seemed like a lot of effort that would benefit very few, if any at all.

Common sense prevailed, and I developed an online course instead, using GRIP as the centrepiece and unearthing all of its secrets.

You can catch it at Udemy, here [Pro, Unreal Engine, Game Coding]

Unlike the original series of blog entries here which was relatively limited in scope, this is a complete course about professional Unreal Engine programming, the first half of which is setting all of the groundwork that you need before it delves properly into GRIP itself.

So, check it out, it was quite a while in the making and if you're into game coding at all then I'm sure it'll be of value to you.

Enjoy!

[Posted 12/26/2020]

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